Publications

2019

Rohrbach N, Chicklis E, Levac DE1. What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review. Journal of NeuroEngineering and Rehabilitation.

Proffitt R, Glegg S, Levac DE, Lange B. End-user involvement in rehabilitation virtual reality implementation research: Benefits, challenges and lessons learned. Journal of Enabling Technologies.

Ryan JL*, Levac DE, Wright FV. Inter- and intra-rater reliability of the Motor Learning Strategies Rating Instrument in physiotherapy intervention for children with cerebral palsy. Developmental Medicine & Child Neurology. 2019. Feb 11. doi: 10.1111/dmcn.14177. [Epub ahead of print]

2018

Mills R*, Levac DE & Sveistrup H. The effects of a 5-day intensive virtual-reality based exercise programme on kinematics and postural muscle activity in children and adolescents with cerebral palsy – preliminary findings. Physical & Occupational Therapy in Pediatrics.

Levac DE1, Miller P, Glegg SMN, Colquhoun H. How do the perspectives of clinicians with and without virtual reality or active video game experience differ about its use in practice? Int J Child Health Hum Dev 2018;11(2):249-254

Levac DE1, Glegg SMN. (2018) Barriers, facilitators and interventions to support virtual reality implementation in rehabilitation: A scoping review. Physical Medicine & Rehabilitation. 10(11): 1237-1251

Levac DE1, Dumas H, Meleis W. (2018) Development and preliminary usability evaluation of a tablet-based interactive movement tool for pediatric rehabilitation. JMIR: Rehabilitation and Assistive Technology, 5(2):e10307

Tricco AC, Lillie E, Zarin W, O’Brien KK, Colquhoun H, Levac D, et al. (2018) PRISMA extension for scoping reviews (PRISMA-ScR): checklist and explanation. Annals of Internal Medicine. doi:10.7326/M18-0850

Levac D1 & Lu A.S. (2018) Does narrative feedback enhance children’s motor learning in a virtual environment? Journal of Motor Behavior DOI: 10.1080/00222895.2018.1454398

Levac D1, Pradhan S, Fox E, Espy D & Deutsch J. (2018) Usability of the ‘Kinect-ing with Clinicians’ website: A knowledge translation resource supporting decisions about active video game use in rehabilitation. Games for Health Journal.DOI: 10.1089/g4h.2017.0159

Mills R*, Levac D & Sveistrup H. (2018) Kinematics and postural muscular activity during continuous oscillating platform movement in children and adolescents with cerebral palsy. Gait & Posture. 018 Aug 8;66:13-20. doi: 10.1016/j.gaitpost.2018.08.002.

2017

Levac D, Jovanovic B. Is children’s motor learning of a postural reaching task enhanced by practice in a virtual environment? Proceedings of the 2017 International Conference on Virtual Rehabilitation; 19-22 June 2017.

Levac D, Glegg S, Colquhoun H, Miller P and Wright V. Virtual reality and active video game-based practice, learning needs and preferences: A cross-Canada survey of physiotherapists and occupational therapists. Games for Health Journal. August 2017, Vol 6, No 4: 217-228

Levac D, Sveistrup H, Levin M, McCormack A, Brien M, Mills R*. Active video gaming home exercise programs for children with cerebral palsy: does a clinic-based virtual reality intervention component offer an additive benefit? A pilot study. Physical & Occupational Therapy in Pediatrics. August 2017, 6(4): 217-228. https://doi.org/10.1089/g4h.2016.0089

2016

Levac D, Glegg SMN, Sveistrup H, Colquhoun H, Miller P, Finestone H, Harris J,   DePaul V. (2016). A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation. BMC Health Services Research, 16:557 DOI: 10.1186/s12913-016-1807-6

O’Brien K, Colquhoun H, Levac D, Baxter L, Tricco A, Straus S, Wickerson L,  Nayar A, Moher D, O’Malley L. (2016). Advancing Scoping Study Methodology: A web-based survey and consultation of perceptions on terminology, definitions and methodological steps. BMC Health Services Research, Jul 26;16:305 DOI: 10.1186/s12913-016-1579-z

Levac D, Nawrotek* J, Deschenes* E, Giguere* T, Serafin* J, Bilodeau, M,   Sveistrup H. (2016). Development and Reliability Evaluation of the  Movement Rating Instrument for Virtual Reality Video Game Play. JMIR Serious Games. 4(1):e9 doi:10.2196/games.5528

Tricco AC, Lillie E, Zarin W, O’Brien K, Colquhoun H, Kastner M, Levac D, Ng C,    Sharpe JP, Wilson K, Kenny M, Warren R, Wilson C, Stelfox H, Straus S.  (2016). A scoping review on the conduct and reporting of scoping reviews.    BMC. Medical Research Methodology.16:15 DOI: 10.1186/s12874- 016-0116-4

Sheehy, L, Taillon-Hobson A, Sveistrup H, Bilodeau M, Fergusson D, Levac D,   Finestone H. Does the addition of virtual reality training to a standard program of inpatient rehabilitation improve sitting balance ability and  function after stroke? Protocol for a single-blind randomized controlled  trial. BMC Neurology. Mar 31;16:42 doi: 10.1186/s12883-016-0563-x.

2008-2015

  1. Levac D, Glegg S, Camden C, Rivard L. (2015). Best practice guidelines for the development, implementation, and evaluation of online knowledge translation resources in rehabilitation. Physical Therapy. 95(4): 648-62.
  2. Levac D, Fox E, Espy D, Pradhan S, Deutsch J. (2015). ‘Kinect-ing’ with clinicians: A knowledge translation resource to support decision-making about virtual reality video game use in rehabilitation. Physical Therapy. 95(4):426-40.
  3. Glegg, SMN, Levac, DE, Sveistrup, H, Colquhoun, H, Finestone, H, DePaul, V, Miller, P, Wishart, L, Harris, J, and Brien, M (2014), Integrating motor learning and virtual reality into practice: a knowledge translation challenge, Proc. 10th Intl Conf. on Disability, Virtual Reality and Assoc. Technologies, PM Sharkey, L Pareto, J Broeren, M Rydmark (Eds), pp. 317-320, Gothenburg, Sweden, 2-4 Sept. 2014.
  4. Dematteo C, Rubinoff M, Greenspoon D, Levac D. (2014). Evaluating the contribution of the Nintendo Wii in assessing return to activity readiness in youth with mild traumatic brain injury. Physical and Occupational Therapy in Pediatrics. 34(3):229-244.
  5. Levac D, Miller P. (2013) Integrating virtual reality video games into therapy: clinician’s experiences. Physiother Theory Pract.29(7):504-12.
  6. Levac D, Missiuna C, Wishart L, DeMatteo C, and Wright V. (2013). The Motor Learning Strategy Instrument: inter-rater reliability within usual and virtual reality physical therapy interventions. Pediatric Physical Therapy, 25(1):53-60.
  7. Levac D, Galvin J. (2013) When is virtual reality ‘therapy’? Archives of Physical Medicine & Rehabilitation. 94(4):795-8.
  8. Janssen J, Verschuren O, Levac D, Ermers J, Ketelaar M. (2012). Structured game-related group therapy for an Adolescent with Acquired Brain Injury: a case report. Journal of Pediatric Rehabilitation Medicine, 5(2):125-32.
  9. Levac D, Rivard L, Missiuna C. (2012). Describing the active ingredients of interactive computer play interventions for children with neuromotor impairments: a scoping review. Research in Developmental Disabilities, 33, 214-223.
  10. Kamath T, Banerjee P, Hunter T, Ito J, Pfeifer M, Salbach N, Wright V, and Levac D. (2012). Reliability of the Motor Learning Strategy Rating Instrument for children and youth with Acquired Brain Injury. Physical and Occupational Therapy in Pediatrics, 32(3):288-305.
  11. Levac D, Miller P, Missiuna C. (2012). Usual and virtual reality video game-based physiotherapy interventions for children and youth with acquired brain injuries. Physical & Occupational Therapy in Pediatrics, 32(2):180-95.
  12. Levac D, Missiuna C, Wishart L, DeMatteo C, Wright V. (2011). Documenting the content of physical therapy for children with acquired brain injury: Development and validation of the Motor Learning Strategy Rating Instrument. Physical Therapy, 91(5):689-99.
  13. Levac D, Galvin J (2011). Facilitating clinical decision-making about the use of virtual reality within pediatric motor rehabilitation: application of a classification framework. Developmental Neurorehabilitation 14(3): 177-184.
  14. Levac D, Pierrynowski M, Canestrano M, Gurr L, Leonard L, Neeley C. (2010) Exploring children’s movement characteristics during virtual reality video game play. Human Movement Science 29: 1023-1038.
  15. Galvin J, Levac D. (2010) Facilitating clinical decision-making about the use of virtual reality within pediatric motor rehabilitation: Describing and classifying virtual reality systems. Developmental Neurorehabilitation, 14(2), 112-122.
  16. Levac D, Wishart L, Missiuna C, Wright V. (2009). The application of motor learning strategies within functionally based interventions for children and youth with neuromotor conditions. Pediatric Physical Therapy 21: 345-355.
  17. Levac D., DeMatteo C. (2009). Bridging the gap between theory and practice: Dynamic Systems Theory as a framework for understanding and promoting recovery of function in children and youth with acquired brain injuries. Physiotherapy Theory and Practice, 25(8), 544-554.
  18. Levac D., DeMatteo C., Hanna S., Wishart L. (2008). Intra-individual variability in recovery from paediatric acquired brain injury: Relationship to outcomes at 1 year. Developmental Neurorehabilitation, 11(3), 195-203.