B.S. Combined Major in Computer Science and Game Design
For Students Entering in Fall 2014 or Later
Fall 2014
134
The College of Computer and Information Science and the College of Art, Media, and Design reserve the right to modify the curriculum described in this document or the individual courses as necessary in the future.
The 2013 version of these requirements may be found at 2013 Requirements
Change History
Computer Science (61 or 62 SH: 14 @ 4 SH, 5 or 6 @ 1 SH)
Required Computer Science Courses (57 or 58 SH)
Students will take CS 1200 during their first semester.
Students will take CS 1210 in the semester before going on co-op.
CS 1200 CS/IS Overview 1 1
CS 1210 CS/IS Overview 2: Co-op Preparation 1
Freshman level courses with labs or recitations
CS 1800 Discrete Structures 4
CS 1801 Recitation for CS 1800 0
CS 2500 Fundamentals of Computer Science 1 4
CS 2501 Lab for CS 2500 1
CS 2510 Fundamentals of Computer Science 2 4
CS 2511 Lab for CS 2510 1
CS 2800 Logic and Computation 4
CS 2801 Lab for CS 2800 1
Upper level courses
CS 3500 Object-Oriented Design 4
CS 3520 Programming in C++ 4
CS 3540 Game Programming 4
CS 3650 Computer Systems 4
CS 3700 Networks and Distributed Systems 4
CS 4300 Computer Graphics 4
CS 4500 Software Development 4
CS 4800 Algorithms and Data 4
CS 4850 Building Game Engines 4
Senior Seminar
CS 4000 Senior Seminar 1
Computer Science Elective Requirement (4 SH)
Choose one.
CS 4150 Game Artificial Intelligence 4
IS 4300 Human Computer Interaction 4
English (8 SH: 2 @ 4 SH)
ENGW 1111 College Writing 4
ENGW 3302 Advanced Writing in the Technical Professions 4
With permission, you may substitute ENGW 3301 or ENGW 3315 for ENGW 3302.
Mathematics (8 SH: 2 @ 4 SH)
MATH 1260 Math Fundamentals for Games 4
MATH 1341 Calculus 1 for Science and Engineering 4
Game Design (33 SH: 8 @ 4 SH, 1 @ 1 SH)
Game Design Required Courses (25 SH)
GAME 1110 Games and Society 4
GAME 1111 Recitation for GAME 1110 0
GAME 2500 Foundations of Game Design 4
GAME 3700 Rapid Idea Prototyping for Games 4
GAME 3800 Game Concept Development and Production 4
GAME 4700 Game Design Capstone 1 4
GAME 4701 Game Design Capstone 2 4
Game Design Electives (8 SH)
Choose 2 Game Design electives except not GAME 2150, GAME 3150, or GAME 3250.
Game Design Elective 1 4
Game Design Elective 2 4
CS/Game Related Electives (8 SH)
Select 2 electives chosen from the options below:
Game Design electives except not GAME 2150, GAME 3150, or GAME 3250 4
Interactive Media electives 4
Art+Design electives 4
Computer Science electives CS 2600 or higher except not CS 5010 4
Information Science electives IS 2000 or higher except not IS 4900 4
PHYS 2101 Physics Principles for Games 4
MATH 1342 Calculus 2 for Science and Engineering 4
Statistics. Choose at most one.
ECON 2350 Statistics 4
PSYC 2320 Statistics in Psychological Research 4
General Requirement (4 SH: 1 @ 4 SH)
PSYC 1101 Foundations of Psychology 4
General Electives (12 SH: 3 @ 4 SH)
Elective 1 4
Elective 2 4
Elective 3 4
The general electives must be consistent with the policy on general electives articulated by the College of Computer and Information Science on the college web site.
NU Core
The Level 1 Core in Arts/Humanities is satisfied since Game Design is in the Arts category.
The Level 1 Core in Social Science is satisfied via PSYC 1101.
Comparative Cultures Requirement
The Comparative Cultures Requirement must be satisfied. If this is done by taking a course then this course must be one of the general electives.
Integrative Courses
See CS 3520 Programming in C++
See CS 3540 Game Programming
See CS 4150 Game Artificial Intelligence
See CS 4300 Computer Graphics
See CS 4850 Building Game Engines
See IS 4300 Human Computer Interaction
See MATH 1260 Math Fundamentals for Games