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Module 1: Pscyhology of Play
Lecture Notes [pdf] [ppt]
Readings:
- Rigby and Ryan. (2007). The Player Experience of Need Satisfaction (PENS). White Paper.
- Anders Heidenberg. (2005). The Psychology Behind Games. Gamasutra.
- Nicole Lazzaro. (2004). Why We Play Games: Four Keys to More Emotion without Story. White Paper.
- Torben Grodal. (2000). Video Games and The Pleasure of Control. Media Entertainment: The Psychology of Its Appeal. Dolf Zillmann and Peter Vorderer. (shared in Forum).
- Halko, S., & Kientz, J. A. (2010). Personality and Persausive Technology: An Exploratory Study on Health-Promoting Mobile Applications. Persuasive Technology. (T. Ploug, P. Hasle, & H. Oinas-Kukkonen, Eds.), Vol. 6137, pp. 150–161.
- Bart Stewart. (2012). Personality and Playstyles: A Unified Model. Gamasutra.
- O’Brien, H.L. and Toms, E.G. What is user engagement? A conceptual framework for defining user engagement with technology. Journal of the American Society for Information Science and Technology 59, 6 (2008), 938–955.
- Schoenau-Fog, H. (2011). The Player Engagement Process – An Exploration of Continuation Desire in Digital Games. DiGRA 2011.
- Boyle, E. a., Connolly, T.M., Hainey, T., and Boyle, J.M. (2012). Engagement in digital entertainment games: A systematic review. Computers in Human Behavior 28, 3, 771–780. (shared on the Forum)
Module 2: Research Design
Lecture Notes [pdf] [ppt]
Readings:
IRB and working with Subjects
What is Research
- Creswell, J. W. (2012). Research Design: Qualitative, Quantiative, and Mixed Methods Approaches. 2nd Edition. [ chapter 1 ]
- Leedy, P. D. and Ormrod, J. E. (2005) Practical Research: Planning and Design, 8.
- Bordens & Abbott, Research Design and Methods, 8th ed, 2011, McGraw Hill. [Chapters: 1, 2, 3, 4]
Reporting
Module 3: Review of Quantiative Data Analysis
Lecture Notes [pdf] [ppt]
Readings:
- Bordens & Abbott, Research Design and Methods,i 8th ed, 2011, McGraw Hill. [Chapters: 10, 13, 14, 16]
- Field, Andy. (2013). Discovering Statistics using IBM SPSS Statistics. 4th edition. Sage Publishers. [Chapters: 1, 2, 3, 6, 7]
Module 4: Qualitative Data Analysis
Lecture Notes [pdf] [ppt]
Readings:
Module 5: Game Usability Evaluation
Lecture Notes [pdf] [ppt]
Readings:
- Isbister, K. and Schaffer, N. (2009). Game Usability. Morgan Kaufman. [Chapters: 7, 11, 17]
- Chapter 6: Usability Testing from Nielson, Usability Engineering (on Forum)
- Michael C. Medlock et al. (2005). The Rapid Iterative Test and Evaluation Method (RITE): Better
Products in Less Time. Cost-Justifying Usability, Second Edition: An Update for the Internet Age,
Second Edition (Interactive Technologies) Randolph G. Bias (Editor), Deborah J. Mayhew
(Editor), pp 489-518.
- Amaya, G., Davis, J. P., Gunn, D. V., Harrison, C., Pagulayan, R. J., Phlips, B., and Wixon, D. (2008). Games User Research (GUR): Our Expeirence with and Evolution of Four Methods.
In Katherine
Isbister and Noah Schaffer, Game Usability.
Module 6: Game Heuristics Evaluation
Lecture Notes [pdf] [ppt]
Readings:
- Heather Desurvire. (2008) Game Accessibility Principles (GAP). CHI. (on Forum)
- Heather Desurvire. (2009). PLAY Principles. HCI 2009. (on Forum)
- Heuristics Documents (on Forum).
Module 7: Playtesting and Interaction Analysis
Lecture Notes [pdf] [ppt]
Readings:
- Collins, J. (1997). Conducting In-House Play testing. Gamasutra.
- John. Vin St. (2013). Best Practices: Five Tips for Better Playtesting. Gamasutra.
- Valve's approach to playtesting: The application of empiricism
- Korhonen, H. (2010, September). Comparison of playtesting and expert review methods in mobile game evaluation. In Proceedings of the 3rd International Conference on Fun and Games (pp. 18-27). ACM.
- GUR Methods
- Jordan, B., Henderson, A. (1995). Interaction analysis: Foundations and practice. The Journal of the learning sciences, 4(1), 39-103.
- Heather Desurvire and Magy Seif El-Nasr. (2013). Methods for Game User Research: Studying Player Behavior to Enhance Game Design. Graphics and Applications, Vol. 33, No. 4. (on the Forum)
- Kurniawan, S., Mahmud, M., & Nugroho, Y. (2006, April). A study of the use of mobile phones by older persons. In CHI'06 extended abstracts on Human factors in computing systems (pp. 989-994). ACM.
- Mackay, W. E. (2004, August). The interactive thread: exploring methods for multi-disciplinary design. In Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques (pp. 103-112). ACM.
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