Using Game Design Mechanics as Metaphors to Enhance Learning of Introductory Programming Concepts
Description: The project explores the design and development of a 3D puzzle-based game, called May’s Journey, in which players solveRead more.
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact
This project aims to the use a custom-built Alternate Reality Game (ARG) to assess the influence of individual differences onRead more.
Player Strategy Imitation
Using machine learning and other techniques to build player imitation AI to predict strategic player actions in StarCraft.Read more.
Building a system to visualize and identify player as well as team behaviors and strategies.Read more.
Foldit is a revolutionary crowdsourcing computer game enabling you to contribute to important scientific research by folding proteins in aRead more.
Creativity Support for Interactive Narrative
Building mixed-initiative (AI-assisted) tools that collaborate with designers to create interactive narrative scenarios.Read more.
Evolving Behavior Trees
Creating a mixed-initiative AI system to evolve new behavior from human-designed behavior trees in Unreal Engine 4.Read more.
Games Research Today: Analyzing the Academic Landscape 2000-2014
We present an analysis of the academic landscape of games research from the last 15 years. We employed a dataRead more.
Modeling Individual Differences through Frequent Pattern Mining on Role-Playing Game Actions
Using an Role-Playing Game (RPG) with multiple affordances, we designed an experiment collecting granular in-game behaviors of players. Using sequentialRead more.
Player Skill Decomposition in Multiplayer Online Battle Arenas
In this paper, we consider the problem of skill decomposition in MOBA (MultiPlayer Online Battle Arena) games, with the goalRead more.