Projects

Using Game Design Mechanics as Metaphors to Enhance Learning of Introductory Programming Concepts
Description: The project explores the design and development of a 3D puzzle-based game, called May’s Journey, in which players solve
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Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact
This project aims to the use a custom-built Alternate Reality Game (ARG) to assess the influence of individual differences on
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Player Strategy Imitation
Using machine learning and other techniques to build player imitation AI to predict strategic player actions in StarCraft.
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SSIEGE
Building a system to visualize and identify player as well as team behaviors and strategies.
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Foldit
Foldit is a revolutionary crowdsourcing computer game enabling you to contribute to important scientific research by folding proteins in a
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Creativity Support for Interactive Narrative
Building mixed-initiative (AI-assisted) tools that collaborate with designers to create interactive narrative scenarios.
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Evolving Behavior Trees
Creating a mixed-initiative AI system to evolve new behavior from human-designed behavior trees in Unreal Engine 4.
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Games Research Today: Analyzing the Academic Landscape 2000-2014
We present an analysis of the academic landscape of games research from the last 15 years. We employed a data
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Modeling Individual Differences through Frequent Pattern Mining on Role-Playing Game Actions
Using an Role-Playing Game (RPG) with multiple affordances, we designed an experiment collecting granular in-game behaviors of players. Using sequential
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Player Skill Decomposition in Multiplayer Online Battle Arenas
In this paper, we consider the problem of skill decomposition in MOBA (MultiPlayer Online Battle Arena) games, with the goal
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