We present an analysis of the academic landscape of games research from the last 15 years. We employed a data driven approach utilizing co-word and co-venue analysis on 48 core venues to identify 20 major research themes and 7 distinct communities, with a total of 8,207 articles and 21,552 unique keywords being analyzed. The results validated the commonly held assumption that games research has different clusters of papers and venues for technical versus nontechnical research, and identified interactions and synergies between these research clusters.
Members of the Project:
Melcer, Edward, Truong-Huy Dinh Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, and Katherine Isbister