Publications and Presentations

Eordanidis, S., Stewart-Gardiner, S., Gee, E., Carmichael, G. The Effectiveness of Pairing Analog and Digital Games to Teach Computer Science Principles to Female Youth. In Proceedings of CCSC Eastern Conference 2016, 2016. [pdf]

Gee, E. & Tran, K. (2018). Creating Games to Teach Computer Science Concepts: A Design Case. Paper to be presented at the American Educational Research Conference, New York, NY.

Gee, E., Aguilera, E., Tran, K., Kachorsky, D., Parekh, P., et al. (2017). The design and outcomes of story-enhanced games to teach computer science concepts. Paper presented at the American Educational Research Association Conference, San Antonio, TX, April 2017. [pdf]

Gee, E., Tran, K., Aguilera, E., Harteveld, C., Smith, G., Barnes, J., Folajimi, Y., Stewart-Gardiner, C., Eordanidis, S. & Carmichael, G. Using Games to Teach Computer Science Concepts. In Proceedings of Games, Learning and Society Conference 12, 2016. [pdf]

Horn, B., Clark, C., Strom, O., Chao, H., Stahl, A. J., Harteveld, C., & Smith, G. Design Insights into the Creation and Evaluation of a Computer Science Educational Game. In Proceedings of the 47th ACM Technical Symposium on Computing Science Education (pp. 576-581), 2016. [pdf]

Harteveld, C., Smith, G., Carmichael, G., Gee, E., & Stewart-Gardiner, C.  A Design-Focused Analysis of Games Teaching Computer Science. In Proceedings of Games, Learning and Society Conference 10, 2014. [pdf]

Stewart-Gardiner, C., Carmichael, G., Latham, J., Lozano, N., Greene, J. Influencing Middle School Girls to Study Computer Science Through Educational Computer Games.  In Journal of Computing Sciences in Colleges, 2013.

Posters

Gee, E. Tran, K. Stewart, C. Carmichael, G. & Hopping, L. The role of story in computer science games for girls.  In Proceedings of the Games, Learning and Society Conference 11, 2015.

Stewart-Gardiner, C., Carmichael, G., Gee, E. and Hopping, L. Girls Learning Computer Science Principles with After School Games. GenderIT2015, 2015.

Carmichael, G., Stewart-Gardiner, C. Gram’s House: Encouraging Girls to Consider Computer Science Through GamesGrace Hopper Celebration of Women in Computing, 2013.  [PDF]

Presentations

Carmichael, G., Compton, K., Gee, E., Smith, G., Stewart-Gardiner, C. New Perspectives on Gender-Inclusive Game Design. Grace Hopper Celebration of Women in Computing, 2014. Panel (names alphabetical).

Stewart-Gardiner, C. & Gee, E. (2017). Using Games with Story to Teach Computer Science Concepts in an Interdisciplinary Way. Workshop at the National Computer Science Teachers Association Conference, Baltimore, MD. [pdf]