This fall, we are running our more formal experiments with our games and stories. In the next series of posts, we will share more detailed designs of our three games and give a brief explanation of the computer science concepts they aim to teach. We will also share some of the preliminary results from playing […]
Posts in the StoryTeach Blog category:
Development and design notes from the StoryTeach project
Year 1 Recap: Part 2
Design-Based Research An important aspect of our work is documenting our game design process, with the goal of making our design choices explicit as well as making clear the steps that were taken in the development and testing of the game and our emerging understanding of how computer science concepts might be married with gameplay and […]
Year 1 Recap: Part 1
Our first project year concluded at the beginning of September, and before we start describing our current activities, it seems appropriate to recap what we accomplished in Year 1. Here I’ve excerpted some of the content from the first year report we submitted at the end of August. Our goal in Year 1 was to develop and […]
Analyzing Story in Existing STEM Games
One of the preliminary steps in our game design process was conducting an analysis of existing games intended to teach some aspect of computer science or another STEM topic. We started with a set of computer science-related games that we had identified for an earlier analysis (Harteveld et al., 2014) and added other games through an […]
Introducing our Project Blog
Welcome to “StoryTeach,” the tentative nickname we’ve given to this component of Gram’s House. Our project officially launched in September 2014, when we received our funding from the National Science Foundation. We hope to use this blog as a means of reporting on our activities, sharing our design work and research findings, and reflecting on […]