The AIIDE-13 Workshop on Game Analytics

AIIDE 2013 presents the first Game Analytics Workshop


The workshop’s goal is to gather industry professionals, researchers, practitioners and students interested in game analytics in order to share ideas, methods developed and open problems within the field. The workshop will focus on statistics, visualization, data mining, machine learning and other approaches with the purpose of analyzing and making sense of in-game behavior data. The workshop will serve as an anchor point for the formation of a knowledge network in the field, both for developing and applying techniques for game analytics.

The workshop is structured in three different types of sessions:

  • Panels and invited talks. Invited presentations of experts in the field from both industry and academia to share the methods they use and the pros and cons of the different methods. Submissions are expected to be between 1 and 2 pages (excluding references) in AAAI format, the deadline is July 14th with a notification on August 6th. Camera-ready papers are due on August 13th. 
  • Paper sessions. Position papers for new ideas and discussions of contributions to game analytics methods. Submissions are expected to be between 4 and 6 pages (excluding references) in AAAI format, the deadline is July14th with a notification on August 6th. Camera-ready papers are due on August 13th. Accepted papers will be invited to present and will be published as technical reports in the AAAI digital library.
  • Grand Challenge. A competition to find the most innovative and original analytic technique to explore different themes in particular game data sets provided by the organizers. Both themes and data sets are detailed here: Results are to be presented as reports of 2 to 4 pages and will be accepted till Sept 2013. The winners for each theme will be announced at the conference, but all authors of submissions will be invited to present their work during the Grand Challenge session.\

Please email your submissions to the organizers.


  • Alessandro Canossa, Associate Professor, Northeastern University (
  • Magy Seif El-Nasr, Associate Professor, Northeastern University and Director, Game User Experience and Design Research Lab. (
  • Anders Drachen, Lead Game Analyst, Game Analytics & Associate Professor, Northeastern University (

Primary Contact: Alessandro Canossa, 144 Mserve Hall, office 138, Northeastern University, 360 Huntington Ave, 02115 Boston MA
Phone: +1  781 325 3218

Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-13)
October 14-18, 2013
Northeastern University, Boston, Massachusetts, USA