In February 2006 a game development project was started in collaboration between Deltares, Delft University of Technology, and a number of "water boards." The latter are the organizatons that are responsible for inspecting levees in the Netherlands. The aim was to create a game to train levee inspection. Levee failures occur rarely and so it is difficult to get any experience in the physical real world. Maybe a game could solve this problem?
9 months later the first version was released. The game was developed with the Unreal Engine 2 Runtime by people, foremost students, at an organization with much subject matter expertise but no experience in designing games. The game is still being updated and research is currently being done to evaluate it.
As can be seen in the video, in the eventual game the player has to look for virtual failures in a realistic, authentic 3D environment. Upon finding a failure, the player has to create one or more reports, communicate the findings, and take measures if necessary. If measures aren't taken in time, a breach such as in Wilnis in 2003 (see figure) could be the result.
The official website of the game can be found here.