Dr. Casper Harteveld is a Professor of Game Design at Northeastern University and Associate Dean of Graduate Programs & Strategic Initiatives. 

He is appointed at the Department of Art+Design, has affiliated appointments in Computer Science, Electrical & Computer Engineering, Mechanical & Industrial Engineering, and with the School of Law, and works closely with faculty in Marine Science, Public Policy, and Business. He is a core faculty member of the Center for Design, Global Resilience Institute, Experiential Robotics Insitute, and the Experiential AI Institute. 

He received his BS, MS, and PhD in Systems Engineering, Policy Analysis & Management from Delft University of Technology, and a BS in Psychology from Leiden University. 

His research focuses on two efforts:
1. Advance the use of games and gamification for studying and improving human behavior; and
2. Empower people to design, use, and analyze games and gamification for education and social impact.

He applies his work foremost in the context of resilience, sustainability, and health. He is a also strong proponent of integrating research and education and a significant portion of his work is devoted to translating research outcomes to the classroom or informal settings.

Selected Work

Triadic Game Design

Book that presents a design philosophy for serious games, suggesting that game designers need to balance reality, meaning, and play.


Virtual Risks

Book that describes in detail the design and evaluation of a game-based training geared towards helping people to recognize (virtual) flood risks.



StudyCrafter is a free engine to empower users to create, play, share, and analyze gamified projects. We have used it for many different purposes.



GeoExplorer is a flexible and scalable mixed reality game developed for civil engineering students. In it, students engage in a virtual internship. 



In TinySea, you are an aquaculture farmer. Build, manage, and sustain a productive, multi-trophic aqua farm in the face of environmental change.


From Scratch

We have been using Scratch to let students create games about climate change. Now we are building analytical tools to analyze such artifacts.