Current Projects


Narrative Immersion for Effective Health Behavior Intervention

One of the oldest and still most pervasive forms of communication, narratives may be especially powerful because of their unique capacity of "transportation," or immersion. This line of inquiry explores: How can stories be used to promote behavior change through video games? What are the behavioral consequences? What are the psychophysiological mechanisms of the game stories’ influence?

Publications: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14]

Amy Physical Activity / Inactivity

Physical activity is critical to pediatric obesity prevention. Active video gaming, or exergaming, is an innovative method for increasing physical activity and reducing sedentary screen time. This line of research explores: the influence of physical activity on cognitive function; the determinants of physical activity; and the measurement of physical activity and energy expenditure.

Publications: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14]

Amy Health Game Research Review

This line of research aims to approach health games from two perspectives: One, we plan to conduct systematic reviews of academic publications using health gaming in different clinical contexts; two, we plan to conduct content analyses of existing health games and their characteristics, scope, interactive design features and potential for health promotion.

Publications: [1] [2] [3] [4] [5] [6] [7] [8]

Amy Perception of Virtual Characters

Character and plot are the main components of a narrative and important determinants of its immersive quality. How do people of different race and ethnic backgrounds perceive the virtual characters in animation and health games? What kind of character design would be effective for health communication and promotion? How should tailoring interact with character design?

Publications: [1] [2] [3] [4] [5] [6] [7]

Past Projects
Amy Kiddio: Food Fight - Training Vegetable Parenting Practices

Vegetable intake has been related to lower risk of several chronic diseases. This project plans to develop a mobile app that simulates parent-child interactions to give the parent players of preschoolers a fun, interactive way to learn some of the best approaches for getting their kids to eat more vegetables.

Publications: [1] [2]

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